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		<title>Echo Enduring Blog &#187; myth</title>
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			<title>The Myth of Inspiration?</title>
			<link>http://blog.echoenduring.com/2010/04/20/the-inspiration-myth/</link>
			<comments>http://blog.echoenduring.com/2010/04/20/the-inspiration-myth/#comments</comments>
			<pubDate>Wed, 21 Apr 2010 01:51:18 +0000</pubDate>
			<dc:creator>Matt Ward</dc:creator>
			<category><![CDATA[Articles]]></category>
			<category><![CDATA[Design]]></category>
			<category><![CDATA[Inspiration]]></category>
			<category><![CDATA[myth]]></category>
			<guid isPermaLink="false">http://blog.echoenduring.com/?p=3184</guid>
			<description><![CDATA[In this article, I would like to tackle the question of inspiration, and suggest that it is not something that we can just go out and find, but something powerfully unpredictable, which should force us to rely more heavily on our own skills as designers.<p><h3>Exclusive Content</h3><p>To thank you for subscribing to my feed, I am including exclusive, feed-only content for you at the bottom of each post!</p><p><strong>Current Freebie Code</strong> - 7ev165dd</p></p>]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.echoenduring.com%2F2010%2F04%2F20%2Fthe-inspiration-myth%2F"><br /><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fblog.echoenduring.com%2F2010%2F04%2F20%2Fthe-inspiration-myth%2F&amp;source=echoenduring&amp;style=normal&amp;service=bit.ly&amp;b=2" height="61" width="50" /><br /></a></div><p>Over the past few days, I&#8217;ve been thinking a lot about the many galleries that are littered across the internet, collecting examples of various well designed (or at least pretty) websites, packaging, print material and virtually everything else that could or would ever be touched by a designer. Often, we talk about these sites as sources of “inspiration” for our own work and designs.</p><p>In a similar fashion, there are hundreds of sites publishing hundreds of lists of similar material – usually taken from the same sites we&#8217;ve already mentioned – which are also created to be a source on inspiration.</p><p>These days, it seems as though inspiration is always just a few clicks away (or taps for iPhone/Pod/Pad users). In fact, I would even go so far as to suggest that this kind of inspiration itself has become a commodity, freely peddled across this vast internet.</p><p>Does anyone else see a problem with this?</p><p>If this is the extent of our understanding of what inspiration is, it seems to me that it will lead to an (unintentional) mechanization of the creative process. It suggests that inspiration is something that can be found on the internet as easily celebrity gossip, teeth whitening kits and other content of a more questionable nature. It is telling us that inspiration can be consumed, just like everything else.</p><p>This is simple not the case.</p><h3>True Inspiration</h3><p>Inspiration is not a product to be picked off the shelf. It is much more vital, much more organic and far less predictable. We don&#8217;t find inspiration – inspiration strikes at us. It presents itself to us boldly, lights a fire under our imaginations or dreams or visions. It comes on us, often unexpectedly, and when is comes it demands a response.</p><p>To put it another way: true inspiration moves us to do something that we never intended to do, or at least to do something in a way that we had never intended to do it. Often, in the midst of life, as I look around at particular situation, I may be inspired to create or write a story. Thoughts and ideas begin to peculate in my mind – usually related to whatever circumstance I am faced with. Characters spring to life for me. A plot begins to unfold in my mind. Soon, I find myself excited by the emerging adventures.</p><p>From my perspective, this is true inspiration. Taken quite literally, it breaths life into me.</p><p>When was the last time you had this kind of experience while surfing through an online gallery, or reading an “inspiration” blog post, or even flipping through one of the many showcase books that feature some of the best work from some area of design? When it occurs, I would guess that it is a rarity, and that if you made your living moving from one such moment to the next, it wouldn&#8217;t be much of a living at all.</p><p>Design is a different kind of beast altogether. It is purposeful and intentional, the process of building a solution to meet an expressed need. This differs dramatically from the sudden an unintentional nature of true inspiration, though the two need not be exclusive. Often inspiration can be the need that design works to fulfill.</p><h3>One of My Own Inspirations</h3><p>For example, at one of the more recent points in my life, I was inspired toward an experiment in which I would publish parts of an interesting new fantasy story to a custom built website on a continuing basis, keeping the plot open and allowing it to evolve according to reader response. The idea for the story came from a dream and the idea of how to present it just came upon me one day as I was thinking of how best to deliver the story.</p><p>Since, prior to idea coming to me, I never had any intention of creating such a website, it certainly qualifies as inspiration for me.</p><div id="attachment_3191" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-3191" title="A Story Inspired By a Dream" src="http://blog.echoenduring.com/wp-content/uploads/2010/04/blue-dream.jpg" alt="A Story Inspired By a Dream" width="500" height="175" /><p class="wp-caption-text">A Story Inspired By a Dream</p></div><p>Yet, despite my inspiration, the imagined product does not simply spring into existence, full grown like Athena from the head of Zeus. Oh the story and many of the characters are there, but the actual product itself does not exist at all yet, mostly because I have not found the time to devote to building the site in question, or to commit to the continued writing of the story. Even if I did, though, design would still be necessary. I would have to analyze the elements of my inspiration and then set about building the proper framework to bring it to fruition.</p><p>In this sense then, design is actually the intentional execution of spontaneous inspiration. It does not seek out &#8220;inspiration&#8221; from various blogs and galleries in order to establish a working foundation. More often than not, though, the designs that we are working on don&#8217;t even have that initial moment of true inspiration. Many are client projects, for which we as designers are charged with creating an appropriate solution, regardless of whether inspiration chooses to appear.</p><h3>What We&#8217;re <em>Really</em> Looking For</h3><p>So what am I saying? Am I suggesting that you should abandon looking at galleries at the outset of a project? Not at all. I think it can actually be a very valuable practice – just not one that can really be called inspiration.</p><p>At the most extensive, I would call it source or reference material, since the purpose of browsing these galleries should only every to research different ideas and concepts. Examine the solutions that other designers have used solve various design problems. Take notes, compare these solutions against the requirements of your own project, using your findings to help devise the best possible design solution.</p><p>I am also not suggesting that inspiration can never occur in design. It most certainly <em>can</em>, and some of the best work probably springs from true and legitimate inspiration. What I <em>am</em> suggesting is that we cannot wait for this true inspiration to strike. Nor can we force its hand.</p><p>Instead, we should focus on honing our craft, learning the fundamentals of design so that we can learn to produce beautiful, effective and well crafted solutions, without having to rely on a sudden burst of inspiration to drive and/or motivate us.</p><p><strong>What are your thoughts? If you seek “inspiration” when starting out on a new design project, are you actually looking for ideas, concepts and solutions? Have you ever had a real moment of genuine inspiration while tackling a client design? I expect that this post may be a bit of a pot stirrer, so I&#8217;d love to hear your thoughts.</strong></p><p><h3>Exclusive Content</h3><p>To thank you for subscribing to my feed, I am including exclusive, feed-only content for you at the bottom of each post!</p><p><strong>Current Freebie Code</strong> - 7ev165dd</p></p>]]></content:encoded>
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			<title>The One Design Tool You Absolutely Need to Use</title>
			<link>http://blog.echoenduring.com/2010/02/04/the-one-design-tool-you-absolutely-need-to-use/</link>
			<comments>http://blog.echoenduring.com/2010/02/04/the-one-design-tool-you-absolutely-need-to-use/#comments</comments>
			<pubDate>Fri, 05 Feb 2010 03:04:54 +0000</pubDate>
			<dc:creator>Matt Ward</dc:creator>
			<category><![CDATA[Articles]]></category>
			<category><![CDATA[Design]]></category>
			<category><![CDATA[myth]]></category>
			<category><![CDATA[rant]]></category>
			<category><![CDATA[software]]></category>
			<guid isPermaLink="false">http://blog.echoenduring.com/?p=2494</guid>
			<description><![CDATA[In this article, we are going to look at a myth that I feel is floating around in the design community. I am going to make an effort at debunking that myth, and by extension underline what I feel is the absolute most important tool of any designer. You don't want to miss this one. <p><h3>Exclusive Content</h3><p>To thank you for subscribing to my feed, I am including exclusive, feed-only content for you at the bottom of each post!</p><p><strong>Current Freebie Code</strong> - 7ev165dd</p></p>]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fblog.echoenduring.com%2F2010%2F02%2F04%2Fthe-one-design-tool-you-absolutely-need-to-use%2F"><br /><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fblog.echoenduring.com%2F2010%2F02%2F04%2Fthe-one-design-tool-you-absolutely-need-to-use%2F&amp;source=echoenduring&amp;style=normal&amp;service=bit.ly&amp;b=2" height="61" width="50" /><br /></a></div><p>I believe that there is a perpetuated myth out there in the design community. That myth is that today, with the vast array of software options that are available to us, we can fill our OS X Docks or Start Menus with all kinds of &#8220;design&#8221; software. I&#8217;d like to suggest that this belief is fundamentally wrong, and allow this discussion to move us forward to the one design tool that you do absolutely need to be using.</p><div id="attachment_2501" class="wp-caption aligncenter" style="width: 510px"><img src="http://blog.echoenduring.com/wp-content/uploads/2010/02/the-one-design-tool.jpg" alt=" The One Design Tool You Absolutely Need to Use" title=" The One Design Tool You Absolutely Need to Use" width="500" height="500" class="size-full wp-image-2501" /><p class="wp-caption-text"> The One Design Tool You Absolutely Need to Use</p></div><p>First, back to the software.</p><p>Look at all the programs you are using. Find me one &#8220;design&#8221; program. Photoshop? Nope. That&#8217;s an imaging program for manipulating pixels and basic vector shapes. Illustrator? I don&#8217;t think so. It&#8217;s a vector program. InDesign or Quark might be closer, but they are layout applications. What about Dreamweaver? Coda? TextMate? All coding/developing tools. Flash is an animation program. </p><p>The list could go on and on, but as far as I have been able to tell, there is not a single program or piece of software out there on the market that is an actual a <i>design</i> application. All of the aforementioned programs can help you <i>with</i> design, but they do not encompass design itself.</p><p><span id="more-2494"></span></p><p>My argument on this point is two-fold.</p><h3>The Argument &#8211; Part 1</h3><p>First, we can simply look at the variety of programs that we have already mentioned. We have imaging programs, vector programs, layout programs, coding programs. There are also 3D modeling programs, animation programs and drafting programs being used by designers of various sorts. All of these can be used in some aspect of design, but not a single one can be use for <i>all</i> aspects of design. </p><p>More often than not, a given project will require more than a single application. For a website design, I usually use at least Photoshop and Coda. I may also use Illustrator for some elements. For a magazine or book design, I would use InDesign for the layout and Photoshop to create most of the graphics. Again, I might make use of Illustrator to some degree. </p><p>For me, these programs are all just tools that contribute to the design process.</p><div id="attachment_2498" class="wp-caption aligncenter" style="width: 510px"><img src="http://blog.echoenduring.com/wp-content/uploads/2010/02/designer-stylus.jpg" alt="Each application we use serves a unique purpose" title="Each application we use serves a unique purpose" width="500" height="175" class="size-full wp-image-2498" /><p class="wp-caption-text">Each application we use serves a unique purpose</p></div><p>Alright, many of you are probably thinking that I am just arguing about semantics here. You&#8217;re right. I <i>am</i> arguing semantics. You may also be wondering what my point is. Call them design programs or call them something else, it doesn&#8217;t really matter as long as we know how to use them right?</p><p>It might not be that simple.</p><h3>The Argument &#8211; Part 2</h3><p>Which brings me to the second part of my argument. Design is not and can never be an automated process. It is function of the human mind, and a skill developed through study and practice. We may use various tools to help us create designs, but the actual design process itself does not happen in the computer. It happens in our <i>minds</i>. We make conscious decisions about how to arrange items, about type and colour, proportion and symmetry. </p><p>That is the essence of design. It can no more be captured, programmed or replicated into any software than other human qualities, such as love, faith or empathy. It is an intellectual exercise rather than a mechanized one, and that leads us to the heart of this article and the one, singular tool that you absolutely need to use for every single design project, no matter how small or how large. </p><p>That tool is your <i>mind</i>.</p><h3>Choices</h3><p>As I&#8217;ve already noted, design is about making choices. Good design is about making good choices. Great design is about making the <i>right</i> choices. And choice is never arbitrary. It doesn&#8217;t just happen. It is purposeful and intentional, informed by a lifetime (whatever the length) of knowledge and experience. </p><p>Choice is something that is performed with your mind, the very same mind that collects and stores all of that knowledge and experience. Your mind is also the tool that allows you to analyze project requirements, to critically assess those questions of typography and colour, to understand the rules of design and to make that bold decision to break them. </p><p>Without your mind, then, the latest version of the Creative Suite loaded onto your bright shiny 27” iMac is essentially as useless to you as it would be to a duck. Yes. That&#8217;s right – a duck. </p><h3>Brain Food</h3><p>So, if your mind is so important (and, obviously, I think it is), what have you done for it lately? A carpenter will take care to protect his tools. A painter will wash out his brushes. A master chef will make sure that his knives are always sharp. Too, often, though I fear that we neglect our minds.</p><p>You feed your body every day to help keep it strong, right? When was the last time you really fed your mind, specifically that part of your mind that drives your designs? When did you last take the time to read a book or dissected a great design to determine not only <i>how</i> it was created, but <i>why</i> it was created and what made it great? When was the last time you even sat down and worked through a tutorial?</p><p>These are tough questions for some of us. </p><p>Heck, these are tough questions for me. Let me be the first to admit that I&#8217;m not always the best at keeping my mind fed with fresh, meaningful design related information, and goodness knows that I still have a lot to learn. I&#8217;ve picked up some books, though, and am doing my best to carve out the time to actually sit down and read them! By the time I&#8217;ve turned the last pages, I can only hope that the words I have read have strengthened my design mind and helped make me a stronger practitioner of my craft.</p><p>Your RSS reader can be a valuable tool, too, but do be warned that not all of the information out there on the internet is really strong mind food. A lot of what you will find is like fast-food for your brain. It may taste wonderful and fill you up, but there&#8217;s no real nutrients, nothing that will help your mind to grow stronger. </p><img src="http://blog.echoenduring.com/wp-content/uploads/2010/02/burger.jpg" alt="Beware of too much &quot;fast food&quot; content" title="Beware of too much &quot;fast food&quot; content" width="500" height="175" class="size-full wp-image-2499" /><p>I have nothing against this kind of content. If you&#8217;ll indulge me in the food metaphor for a little while longer, I have to say that I like that slice of pizza or that thick juicy burger as much as the next guy. I also recognize, however, that a steady diet of such food will eventually lead to a very unhealthy me, and possibly even an early grave. </p><p>I try to treat my mind in the same way. I can only fill it with so much fast, processed content before I need to get a hold on something fresh, stimulating and challenging that will actually help my mind – and my single most important tool as a designer &#8211; to grow.</p><h3>In Conclusion</h3><p>To bring this article back to where we started, I think this is part of the real issue that I have with the concept of &#8220;design&#8221; software. There is absolutely nothing wrong with the programs and the applications themselves, but the act of grouping them together under this one, all encompassing umbrella can have a somewhat dangerous effect. By constantly discussing “design software” we flirt (though unintentionally) with a tendency to place too strong of an emphasis on the software itself and not enough emphasis on the mind that drives it.</p><p>With this in mind (pun intended), I suppose that it could be argued that the myth is not so much that there exists such a  thing as design software (though I maintain that that <i>is</i> a myth), but rather that the software in question helps make the designer. This is where I think that the real danger lies, even if it is not affecting you specifically. I would boldly suggest that the very concept of “design software” at least implies that somehow the various programs that fall under this heading are going to transform their users into (better) designers.</p><p>Since this simply is not the case, the danger of the &#8220;design&#8221; software terminology is simply the danger of perpetuating an untruth. The only thing that can really make you a better designer is the grey matter located right there between your ears. Everything else is merely a tool to be utilized as an extension of your designer&#8217;s mind. </p><p>As a designer, it&#8217;s the one tool you simply cannot live without! So be sure to take care of it! </p><p><strong>Okay, now it&#8217;s time for you to have your say. I feel that I may have opened a giant can of worms here, and I want to give you the opportunity to respond. I would bet some of you are thinking that I am making a mountain out of a molehill, as the expression goes. But I&#8217;m a language guy. Words are important to me. So let your voice be heard and leave a comment!</strong></p><p><h3>Exclusive Content</h3><p>To thank you for subscribing to my feed, I am including exclusive, feed-only content for you at the bottom of each post!</p><p><strong>Current Freebie Code</strong> - 7ev165dd</p></p>]]></content:encoded>
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