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Content tagged as 'iPhone'

Learning About Design from Angry Birds

posted on Nov 23, 2010.

Yes, I’ll admit that I’ve started playing Angry Birds, and that it has chewed up many hours over the past several weeks. In this post, I would like to look at one simple truth that I think Angry Birds can remind us about when it comes to designing for a digital landscape that is including an increasingly broad range of devices.

iPhone Lessons and the User Experience

posted on Feb 9, 2010.

I recently purchased an iPhone, a decision which proved to be good one, both in terms of functionality and experience. In this article I we are going to are four areas of my first contact with the device, and the lessons they taught me about user experience.

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